I wrote this little piece for the LucasArts fansite Mixnmojo. They currently have a complete retrospective on the classic The Secret of Monkey Island, featuring interviews with project leader Ron Gilbert and artist Mark Ferrari. I think it turned out rather nicely, so I'm posting it here, too.
Hope you enjoy it!
The Secret of Monkey Island was the first adventure game I ever completed. I first read about it in issue #2 of Amiga Power, and became mesmerised by the promise of being able to play a character in my own little movie. I needed this game, but unfortunately it required a 0.5 megabyte RAM upgrade in order to be played. There was nothing I could do. So I obsessed about playing it, re-reading the review over and over, waiting for my birthday to come around so I could get the upgrade.
Finally, when the day came, I amazingly (and this has never happened to me since) wasn't disappointed. In fact, if anything, I was even more blown away than I'd imagined I would be. From the moment I heard the opening plinks and plonks of the xylophone and saw the 'LucasFilm Games' logo appear at precisely the right moment, I fell absolutely, head over heels, in love. I sat listening to the buoyant, joyous music and, enthralled, watched the entire opening credits (and doing so became a ritual every time I loaded the game, feeling it would be sacrilege to skip them). Then came the opening conversation (the first time Guybrush Threepwood was introduced to the world!), and it was simple, earnest and funny; a perfect description of the game I was about to play.
I remember finding myself on the moonlit pier of the beautifully and romantically realised Mêlée Island and, attempting to introduce myself to the interface, did the first thing the developers had intended me to do: LOOK AT POSTER, I told it. "Vote Governor Marley", Guybrush read, "When there's only one candidate, there's only one choice". The tone was set and the game continued from there. It was almost a spiritual experience, I couldn't believe I was seeing something actually smart, clever and genuinely funny in a computer game. I felt like I was playing a movie. My favourite movie. It was like Indiana Jones and Star Wars rolled into one.
It's important to remember that, back in those days, adventure games were almost entirely made up of dry, humourless, unforgiving experiences. I'd tried plenty and they'd all promised me the same thing; the freedom to lead my character through an exciting and entertaining adventure, but only The Secret of Monkey Island succeeded. It created a wonderfully welcoming universe, filled with little surprises and nice touches. Every single character, for example, had a perfectly rounded personality that could be appreciated in just a few lines of dialogue -- without the need for a tedious back-story (much in the same way a character like Dr Hibbert in The Simpsons can). Even today this is a rarity. The presentation, the characters and the overall sense of fun completely engulfed me, and I loved every minute of it.
This was an adventure game, no, a computer game, that had charm, wit and personality. An adventure game that didn't take itself too seriously, but at the same time didn't fall into the easy trap of being self-referential or fourth-wall busting, either. No, this was a genuinely joyful adventure that stayed true to its storyline and characters, while letting you feel you were part of the fun. I'll never have that experience again, but I'll always cherish The Secret of Monkey Island. After all, you never forget your first love.
Tuesday, 1 July 2008
Sunday, 30 December 2007
Incredible
Hope you enjoy this as much as I did. Have a great New Year's!
Read more about the video here:
http://dvice.com/archives/2007/12/lumbering_stran.php
Also, a little chuckle for the New Year. Some witty souls decided to replace the audio track on an insane bit of guitar wankery.
Happy 2008!
Read more about the video here:
http://dvice.com/archives/2007/12/lumbering_stran.php
Also, a little chuckle for the New Year. Some witty souls decided to replace the audio track on an insane bit of guitar wankery.
Happy 2008!
Saturday, 8 December 2007
Geeks are cool
This is something that's been bubbling inside me for quite a while now, and something which still irritates me: The idea that geeks are 'bad', or that they should be ashamed of who they are. This notion was recently pushed in my face while I was in the middle of a frustrating search for a new flat-share, here in unrelenting London.
Having noticed the only adornment in a potential home's living room was an old Robocop poster, and having made an amiable comment about the 1987 Paul Verhoven classic, and then being told "yeah, I should get it framed", I felt I was on pretty solid ground: The two 23 year old men who lived in this flat were, like me, geeks. Geeks without any taste for interior design, yes, but geeks non-the-less.
The crudely hidden gaming consoles only backed up my initial reaction. Here was common ground and the promise of enjoyable conversations and sharing of mutually relished past-times. In other words, bonding material.
"So", I ventured cheerfully to the girl who was showing me around, and who's room was being vacated, "I take it there are some geeks here?". Her face, suddenly serious, took me off guard. "We don't like that word in this household", she fake-niced to me.
I faltered. What could be wrong with being a geek in this day and age? Are we not fully integrated members of society? Have we not earned the right to be who we are?
To be who are are.
I was quickly ushered out of the house, knowing I hadn't got the room. Polite goodbyes. A geek and geek-sympathiser, banished.
What's going on?
Those two men were geeks. They were geeks before I noticed the crudely blu-tacked sci-fi movie poster on their, otherwise bare, living-room wall. Before I noticed the gaming consoles. Before I learned one of them worked for Microsoft. Before I called them geeks. They were so geeky that their housemate was aware that they were sensitive to the word. Sensitive to it.
Why is this something to be ashamed of? Those that want to be seen as cool; why don't they realise that being a geek is cool?
The generally accepted idea of 'cool' is, I believe, someone who likes the 'right' things, does the 'right' activities and wears the 'right' clothes. In other words, someone who fits in with other people's shallow ideals. Someone who follows fashion. Someone who, unless they're genuinely being themselves, is controlled by the opinions of others, and if they are genuinely being themselves, enthralled by the shallow.
Is this really something to aspire to?
I'm sorry if you already know this, I'm sure most of you do, but it surprises me how many people, even those much older than me, haven't learned this lesson yet. Cool is subjective. Cool is temporary. Cool is in the minds of others. Why let other people control what you do with your limited time on Earth, and why don't you understand that everything worthy ever created was created by a geek?
Well, it takes guts to be who you are in a society that bombards us with advertising telling us we're not good enough as we are, not pretty enough, not well-dressed enough.
Another difficulty is the not realising how transient 'cool' is. For example, if, dear reader, you're young, and you're part of a music scene you consider to be 'cool'. You probably think that the music that people who are older than you listen to is 'uncool'. If so, brace yourself for a bit of a shock: In ten years, that music you love will be considered old fashioned. Dated. Uncool, by the little tykes younger than you, who need to reject what came before them and find their own voice.
Not only that, but geeks created that music you love. You don't become and accomplished musician or song-writer by going to parties, getting wasted and nearly drowning in your own vomit. You do it by staying in, night after night, practising. Then, when you think you're good enough to display your skills in public, you spend the rest of your time organising and scheduling. You don't get to be a fuck-head rockstar until your record company is reaming your money off of you, you've been touring your ass off, you're fed up and, all of a sudden, the world wants to make you happy.
Some people get this backwards. They are not cool.
The people you see on TV, in magazines, in films, have all been dressed, lit, framed and, usually in the case of magazines, airbrushed, in order to sell you things. Talk about aspiring to shallowness.
If what you're aspiring to be is only going to age, be considered 'uncool' and ultimately be discarded, should you forever keep progressing and trying to keep up?
If that's naturally what you love doing and it makes you happy, then fair enough, of course, that's great. If you're following fashion because you feel that others won't like you any more if you don't, then that's not so cool. If you judge others on their ability to follow fashions as well as you, then, well, you're scum.
The truth is that the only thing you've got that will last and that will genuinely make you happy, is you're own opinion. It's the only thing that will not date, will not go out of fashion and can, if you're brave enough to listen to it, genuinely make you happy.
It's also what leads people to become obsessed with things and create. Every writer, musician, artist, inventor, scientist, and generally anyone who is truly successful at something they enjoy, is a geek. They are driven and controlled by the things they love, not what others love.
This the message behind the common cliché "be yourself".
If you can be yourself, ignoring what others consider to be 'uncool' or 'cool', then you've got my respect. Those that can remain themselves in face of those who tell them they're 'uncool' have a difficult path.
It takes a lot of courage to be yourself, especially if you've got some around you telling you that you're 'wrong' (these people are usually insecure and subconsciously want to control you). It takes even more bravery to know that this is the reaction you're going to get, but to still decide to stay true to yourself and keep going.
These people are the rebels and innovators, and they inspire others to do the same.
Provided you are mindful of the thoughts and feelings of those around you. Provided what you love causes no harm to others (and you know within yourself whether that's true or not). Then jump right in. Splash around. Enjoy yourself. I'll certainly salute and admire you for it, and you'll undoubtedly find yourself having a good time.
In a perfect world our character, not our clothes or chosen past-times, would be what we're judged on. If you're a great, supportive friend, if you're a loving spouse, parent or sibling. If you're wonderful person to those around you, why should it matter that you don an anorak and spot trains on the weekend (if that's your particular fancy)?
Be honest with yourself. If you're a geek, embrace it. Don't be afraid of losing face with those people you consider to be 'cool'. Those that stick around you will be better friends than those you have to impress, and how do you ever expect to find happiness in other people's loves?
Embrace yourself and your idiosyncrasies. This is the only life you've got, and it's closer to ending every single minute.
Don't grab hold of life, grab hold of yourself and don't let go. It's the only thing you've got.
Having noticed the only adornment in a potential home's living room was an old Robocop poster, and having made an amiable comment about the 1987 Paul Verhoven classic, and then being told "yeah, I should get it framed", I felt I was on pretty solid ground: The two 23 year old men who lived in this flat were, like me, geeks. Geeks without any taste for interior design, yes, but geeks non-the-less.
The crudely hidden gaming consoles only backed up my initial reaction. Here was common ground and the promise of enjoyable conversations and sharing of mutually relished past-times. In other words, bonding material.
"So", I ventured cheerfully to the girl who was showing me around, and who's room was being vacated, "I take it there are some geeks here?". Her face, suddenly serious, took me off guard. "We don't like that word in this household", she fake-niced to me.
I faltered. What could be wrong with being a geek in this day and age? Are we not fully integrated members of society? Have we not earned the right to be who we are?
To be who are are.
I was quickly ushered out of the house, knowing I hadn't got the room. Polite goodbyes. A geek and geek-sympathiser, banished.
What's going on?
Those two men were geeks. They were geeks before I noticed the crudely blu-tacked sci-fi movie poster on their, otherwise bare, living-room wall. Before I noticed the gaming consoles. Before I learned one of them worked for Microsoft. Before I called them geeks. They were so geeky that their housemate was aware that they were sensitive to the word. Sensitive to it.
Why is this something to be ashamed of? Those that want to be seen as cool; why don't they realise that being a geek is cool?
The generally accepted idea of 'cool' is, I believe, someone who likes the 'right' things, does the 'right' activities and wears the 'right' clothes. In other words, someone who fits in with other people's shallow ideals. Someone who follows fashion. Someone who, unless they're genuinely being themselves, is controlled by the opinions of others, and if they are genuinely being themselves, enthralled by the shallow.
Is this really something to aspire to?
I'm sorry if you already know this, I'm sure most of you do, but it surprises me how many people, even those much older than me, haven't learned this lesson yet. Cool is subjective. Cool is temporary. Cool is in the minds of others. Why let other people control what you do with your limited time on Earth, and why don't you understand that everything worthy ever created was created by a geek?
Well, it takes guts to be who you are in a society that bombards us with advertising telling us we're not good enough as we are, not pretty enough, not well-dressed enough.
Another difficulty is the not realising how transient 'cool' is. For example, if, dear reader, you're young, and you're part of a music scene you consider to be 'cool'. You probably think that the music that people who are older than you listen to is 'uncool'. If so, brace yourself for a bit of a shock: In ten years, that music you love will be considered old fashioned. Dated. Uncool, by the little tykes younger than you, who need to reject what came before them and find their own voice.
Not only that, but geeks created that music you love. You don't become and accomplished musician or song-writer by going to parties, getting wasted and nearly drowning in your own vomit. You do it by staying in, night after night, practising. Then, when you think you're good enough to display your skills in public, you spend the rest of your time organising and scheduling. You don't get to be a fuck-head rockstar until your record company is reaming your money off of you, you've been touring your ass off, you're fed up and, all of a sudden, the world wants to make you happy.
Some people get this backwards. They are not cool.
The people you see on TV, in magazines, in films, have all been dressed, lit, framed and, usually in the case of magazines, airbrushed, in order to sell you things. Talk about aspiring to shallowness.
If what you're aspiring to be is only going to age, be considered 'uncool' and ultimately be discarded, should you forever keep progressing and trying to keep up?
If that's naturally what you love doing and it makes you happy, then fair enough, of course, that's great. If you're following fashion because you feel that others won't like you any more if you don't, then that's not so cool. If you judge others on their ability to follow fashions as well as you, then, well, you're scum.
The truth is that the only thing you've got that will last and that will genuinely make you happy, is you're own opinion. It's the only thing that will not date, will not go out of fashion and can, if you're brave enough to listen to it, genuinely make you happy.
It's also what leads people to become obsessed with things and create. Every writer, musician, artist, inventor, scientist, and generally anyone who is truly successful at something they enjoy, is a geek. They are driven and controlled by the things they love, not what others love.
This the message behind the common cliché "be yourself".
If you can be yourself, ignoring what others consider to be 'uncool' or 'cool', then you've got my respect. Those that can remain themselves in face of those who tell them they're 'uncool' have a difficult path.
It takes a lot of courage to be yourself, especially if you've got some around you telling you that you're 'wrong' (these people are usually insecure and subconsciously want to control you). It takes even more bravery to know that this is the reaction you're going to get, but to still decide to stay true to yourself and keep going.
These people are the rebels and innovators, and they inspire others to do the same.
Provided you are mindful of the thoughts and feelings of those around you. Provided what you love causes no harm to others (and you know within yourself whether that's true or not). Then jump right in. Splash around. Enjoy yourself. I'll certainly salute and admire you for it, and you'll undoubtedly find yourself having a good time.
In a perfect world our character, not our clothes or chosen past-times, would be what we're judged on. If you're a great, supportive friend, if you're a loving spouse, parent or sibling. If you're wonderful person to those around you, why should it matter that you don an anorak and spot trains on the weekend (if that's your particular fancy)?
Be honest with yourself. If you're a geek, embrace it. Don't be afraid of losing face with those people you consider to be 'cool'. Those that stick around you will be better friends than those you have to impress, and how do you ever expect to find happiness in other people's loves?
Embrace yourself and your idiosyncrasies. This is the only life you've got, and it's closer to ending every single minute.
Don't grab hold of life, grab hold of yourself and don't let go. It's the only thing you've got.
Labels:
deeper thoughts
Sunday, 25 November 2007
Thoughts on... Guitar Hero 3
Guitar Hero 3 finally came out here in rainy England and I've just finished a three hour session. Impressions? Well... First of all, I'm surprised just how far I've got already. While there does seem to be some bad song timing (the ZZ Top one springs to mind), GH3 is also more forgiving than GH2. As such, I'm already over halfway through and I've not failed a song yet on Medium.
The second thing I noticed is that the song selection is GREAT. Rather than it being made up of songs and bands that I've not heard of, here I find myself knowing much more of the songs, and even if I don't know the band, recognizing the song... It's great. Playing Weezer's My Name is Jonas was worth the price of admission alone (almost).
My third impression is what's wrong with GH3: I know it's been said by others but Neversoft (the new developers of Guitar Hero) just don't appear to understand the music. The game looks nice, don't get me wrong, but with GH2 you could feel the love. Here it's all a bit cold, corporate and sometimes embarrassing.
After your "guitar battle" with Tom Morrello you get to play a classic Rage track... but before it comes on, the "camera" follows a female dancer in some stupidly tight leather pants and a tight top and she starts to dance.
This is RAGE AGAINST THE MACHINE here - not KISS! Rage were a very serious, politically-aware band. Morrello's guitar has "arm the homeless" on it, not "suck my love pump"! Zack Da La Rocha used to write FUCK SEXISM FUCK HOMOPHOBIA FUCK RACISM on his chest... and yet the camera is following this bored, half-assed, no-brained representation of a dancer across the stage... it's so incredibly NOT about the music. If you love Rage, this just feels incredibly inappropriate.
It's not the end of the world, obviously, but it really makes me imagine a bunch of guys in suits, smoking cigars saying, "Hmm, this track is a bit serious isn't it? Let's sex it up a little, eh?".
More evidence of Neversoft "not feeling the love" (if any more is needed) can be easily seen comparing GH2 and GH3's Career path. In GH2 you start off in a college gym, playing to a small crowd. You move to a small club. To a reasonable venue. To a massive venue. To an insane gig at Stonehenge with UFOs. (All, except the last one, rendered with nice, accurate touches of authenticity.) For you and your band, it's all about the music... You've become successful, obviously, but it's all about the live performance.
With GH3 you start off in a trendy winebar (or something weird), move on to what looks like a cross between an MTV video and a stripbar and then, on the third level, you're in a STUDIO, on the back of a fake truck, with smoke machines, filming a music video.
Woah, Neversoft, woah....
Firstly, one of, if not THE most enjoyable thing about Guitar Hero is playing your music to a screaming, adoring crowd... The thrill of the cheer, as it were. Except, on level three we're in corporate land, playing the songs to a director and some guys in suits... What the hell?! The crowd nose is still there... except there's no crowd. It's an oddly hollow experience and I was glad to finish the level and move on.
(Talking about crowds: The first time I got an encore in GH2, it felt great. The crowd kept cheering and then clapping in unison. I felt their love. Oh yes. In GH3 it couldn't be any less exciting if a Windows dialogue box popped up and and said "Play encore? Yes/No". Seriously. There is zero atmosphere.)
Next level: England. A great time to bring out some brilliant British rock acts, eh? Tip the hat to some classic Brit rock! The Who? Iron Maiden? Black Sabbath? Spinal Tap (nudge, nudge)? David Bowie? Led Zeppelin? So many more to choose from and it could all culminate in the specially recorded version of Anarchy in the UK by the Sex Pistols! It would have a nice touch and a cool level...
Instead, we get, Black Sabbath (good start), The Sex Pistols (great), Sonic Youth (huh?), Weezer (what?) culminating with...... PEARL JAM! (wtf?). Why even bother?! I know that GH2 had the Stone Henge level, but that was iconic, this just seems a wasted opportunity.
After this, in the little animations that tell the story of your career, you're accused of "selling out" so you do a gig in a prison to increase your credibility. This could have been REALLY cool. It would have been a perfectly level for some moody, heart-felt blues-ey tunes. The songs could have really made this work, but, as ever, Neversoft don't get the tone, so we get... Scorpions...!? SCORPIONS!?! *sigh*
After the successful prison gig we get another animation... and with this one the ideology behind GH3 is revealed in all its corporate glory: Your band are bored, watching the news, when they're mentioned; Apparently their popularity is up from last week... THANK GOD! They cheer! Yay! Being in a band is like playing the stock market! Yay! As long as we're popular, that's all that matters! Yay! High five! Maybe we'll get that Coke commercial! Yay!
GH3 was not made by music lovers.
Some of the comments between songs, really, truly suck, too.
When it comes down to it, GH2 was a true-to-its-roots, honest to god, all-about-the-music rock band. It was Led Zeppelin. In comparison, GH3 is a corporate assembled and approved rock band... with all the slick production that goes with it. By comparison, it's Hanson.
I'm sure most people won't give a flying monkey's about all this stuff, and they probably don't even notice, either. Overall, it might be humourless, but it's still Guitar Hero and the track-listing is AMAZING. Even the non master recordings sound really really good.
I'll play it. I'll really enjoy it. I'll recommend it to friends. But it won't get my heart.
--------------------------------------
There's been quite a reaction from Guitar Hero fans regarding the portrayal of women by Neversoft in Guitar Hero 3, and it makes very interesting reading:
• Portrayal of women in Guitar Hero 3
• Guitar Hero 3 vs Rock Band
The second thing I noticed is that the song selection is GREAT. Rather than it being made up of songs and bands that I've not heard of, here I find myself knowing much more of the songs, and even if I don't know the band, recognizing the song... It's great. Playing Weezer's My Name is Jonas was worth the price of admission alone (almost).
My third impression is what's wrong with GH3: I know it's been said by others but Neversoft (the new developers of Guitar Hero) just don't appear to understand the music. The game looks nice, don't get me wrong, but with GH2 you could feel the love. Here it's all a bit cold, corporate and sometimes embarrassing.
After your "guitar battle" with Tom Morrello you get to play a classic Rage track... but before it comes on, the "camera" follows a female dancer in some stupidly tight leather pants and a tight top and she starts to dance.
This is RAGE AGAINST THE MACHINE here - not KISS! Rage were a very serious, politically-aware band. Morrello's guitar has "arm the homeless" on it, not "suck my love pump"! Zack Da La Rocha used to write FUCK SEXISM FUCK HOMOPHOBIA FUCK RACISM on his chest... and yet the camera is following this bored, half-assed, no-brained representation of a dancer across the stage... it's so incredibly NOT about the music. If you love Rage, this just feels incredibly inappropriate.
It's not the end of the world, obviously, but it really makes me imagine a bunch of guys in suits, smoking cigars saying, "Hmm, this track is a bit serious isn't it? Let's sex it up a little, eh?".
More evidence of Neversoft "not feeling the love" (if any more is needed) can be easily seen comparing GH2 and GH3's Career path. In GH2 you start off in a college gym, playing to a small crowd. You move to a small club. To a reasonable venue. To a massive venue. To an insane gig at Stonehenge with UFOs. (All, except the last one, rendered with nice, accurate touches of authenticity.) For you and your band, it's all about the music... You've become successful, obviously, but it's all about the live performance.
With GH3 you start off in a trendy winebar (or something weird), move on to what looks like a cross between an MTV video and a stripbar and then, on the third level, you're in a STUDIO, on the back of a fake truck, with smoke machines, filming a music video.
Woah, Neversoft, woah....
Firstly, one of, if not THE most enjoyable thing about Guitar Hero is playing your music to a screaming, adoring crowd... The thrill of the cheer, as it were. Except, on level three we're in corporate land, playing the songs to a director and some guys in suits... What the hell?! The crowd nose is still there... except there's no crowd. It's an oddly hollow experience and I was glad to finish the level and move on.
(Talking about crowds: The first time I got an encore in GH2, it felt great. The crowd kept cheering and then clapping in unison. I felt their love. Oh yes. In GH3 it couldn't be any less exciting if a Windows dialogue box popped up and and said "Play encore? Yes/No". Seriously. There is zero atmosphere.)
Next level: England. A great time to bring out some brilliant British rock acts, eh? Tip the hat to some classic Brit rock! The Who? Iron Maiden? Black Sabbath? Spinal Tap (nudge, nudge)? David Bowie? Led Zeppelin? So many more to choose from and it could all culminate in the specially recorded version of Anarchy in the UK by the Sex Pistols! It would have a nice touch and a cool level...
Instead, we get, Black Sabbath (good start), The Sex Pistols (great), Sonic Youth (huh?), Weezer (what?) culminating with...... PEARL JAM! (wtf?). Why even bother?! I know that GH2 had the Stone Henge level, but that was iconic, this just seems a wasted opportunity.
After this, in the little animations that tell the story of your career, you're accused of "selling out" so you do a gig in a prison to increase your credibility. This could have been REALLY cool. It would have been a perfectly level for some moody, heart-felt blues-ey tunes. The songs could have really made this work, but, as ever, Neversoft don't get the tone, so we get... Scorpions...!? SCORPIONS!?! *sigh*
After the successful prison gig we get another animation... and with this one the ideology behind GH3 is revealed in all its corporate glory: Your band are bored, watching the news, when they're mentioned; Apparently their popularity is up from last week... THANK GOD! They cheer! Yay! Being in a band is like playing the stock market! Yay! As long as we're popular, that's all that matters! Yay! High five! Maybe we'll get that Coke commercial! Yay!
GH3 was not made by music lovers.
Some of the comments between songs, really, truly suck, too.
When it comes down to it, GH2 was a true-to-its-roots, honest to god, all-about-the-music rock band. It was Led Zeppelin. In comparison, GH3 is a corporate assembled and approved rock band... with all the slick production that goes with it. By comparison, it's Hanson.
I'm sure most people won't give a flying monkey's about all this stuff, and they probably don't even notice, either. Overall, it might be humourless, but it's still Guitar Hero and the track-listing is AMAZING. Even the non master recordings sound really really good.
I'll play it. I'll really enjoy it. I'll recommend it to friends. But it won't get my heart.
--------------------------------------
There's been quite a reaction from Guitar Hero fans regarding the portrayal of women by Neversoft in Guitar Hero 3, and it makes very interesting reading:
• Portrayal of women in Guitar Hero 3
• Guitar Hero 3 vs Rock Band
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